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The Eternal Heresy
It has been over eight hundred years since humanity stumbled upon the CotU galaxy by accident. Since then, they have befriended a race of omnipotent beings known as the Commen, the masters of the mysterious energy force known as E'lan. With the other three powers, they formed an alliance known as the Covenant of Allied Powers and have been the governing power of the galaxy ever since.
Recently, a heresy within the church of the Commen has unearthed itself. During the six hundred year era of peace which ensued two hundred years after humanity came to the galaxy, a Hydroan by the name of Huberra Sadow has gathered a group of followers in belief that the Commen's goddess, Nether, has become too weak to hold Ithallius, the dreaded god of power, at bay much longer.
Full Plot
The Twilight Experience « Result #5 on Sept 19, 2009, 4:33am »
For the Cullen family and Bella Swan, everything is much as it has always been but for Forks and the surrounding towns and cities, much is changing. There are new covens forming and strangers claiming territory. Some are only looking for a place to call home while others are seeking to build an army. This army is designed to take down the Volturi. Some seek revenge while others see the Volturi as evil and unnecessary. But the Volturi have some secrets of their own. They have new members that are fiercely loyal and very powerful. Where do you stand? Will you be for the army’s objectives and fight for the right live by your own laws? Will you side with the Volturi and fight to keep this established way of life? Or will you choose to run with the werewolves who seek to control the chaos and maintain order and peace amidst the madness that is forming around their territory? Enter The Twilight Experience and decide.
World Of Twilight RPG [LB] « Result #6 on Sept 18, 2009, 2:00pm »
World Of Twilight "One of the leading Twilight rpgs since 2008"
Have you ever had a secret that you couldn't tell anyone.. It all started when Isabella Swan, decided to live with her father, Chief Charlie Swan, when she wanted to allow her mother, Renee, to have more time to her new husband. Upon entering the rainy town of Forks, Bella came into contact with the Cullen family -- Carlisle, Esme, Emmett, Rosalie, Jasper, Alice, and most important to her -- Edward. Many strange things began happening to her once she met Edward -- being saved from an out-of-control vehicle by Edward who was nowhere near and pushed the car back, his eye color changing, the mysterious disappearances, the cold touch. After research, she soon found the scary truth -- he was a vampire. Behind the Cullen's are many others of their kind. Some good..and some bad. Not only are they the only vampire's in Washington but around them is a vast population of the most powerful and talented of their kind and others. Enter a world of Twilight not even seen before. Follow in the foot steps as a Cullen..or as their enemy. Create your own person and start your own part in this new world we have called, World Of Twilight.
"I always thought I had known war, until now." ~Nathan Messmier, during the campaign of Arterus
"Why has war come to this? Such brutality, such hatred as seen on a scale never before even imagined..." ~Lieutenant Bursuger during the campaign of Arterus
Be strong, my friends, for the flame of Sadow burns within us all!
Joined: Aug 2008 Gender: Male Posts: 66 Location: Great Lakes, IL Karma: 0
Covenant Starcraft « Result #8 on Sept 2, 2009, 2:35pm »
The Starcraft of the Covenant of Allied Powers
1.) SF-15 Tigerhawk Starfighter - The SF-15 is the signature Starcraft of the Covenant due to its unprecedented manuverability and durability. The Starfighter variation of the Tigerhawk is designed to handle threats from Starcraft, Starships and Ordnance equally, but not as well as themore specialized variants. It is manufactured all across the galaxy in every starport capable of maintaining them and fielding them legally. They are fielded in squadrons of 10.
Length: 24 meters Max acceleration/atmospheric speed: 215G / 23,000 km/h Complement: - 3 crew (pilot, copilot, navigator) - 135kg cargo Shield defense: 15 PU Hull defense: 15 PU Armament: 3x Lancaster cannons (5 PU each), 8x Mk. XII torpedoes (37.5 PU each)
2.) I-25 Tigerhawk Interceptor - The I-25 is used for both anti-starfighter and anti-ordnance missions, excelling in both, but it is weak against starships due to its lack of defense. They are fielded in squadrons of 12.
Length: 12 meters Max acceleration/atmospheric speed: 255G / 29,500 km/h Complement: - 1 crew - 35kg cargo Shield defense: 7 PU Hull defense: 10 PU Armament: 2x Lancaster cannons (4.1 PU each), 8x BadgerE missiles (2 charges each, 12 PU each)
3.) SB-7 Tigerhawk Starbomber - The Starbomber variant of the Tigerhawk is designed to engage threats from Starships larger than itself which it excels at with its impressive defense and armament. It iis rather ineffective, however, against smaller, fast-moving targets such as other Starcraft and Ordnance due to its slower speed.
Length: 33 meters Max acceleration/atmospheric speed: 200G / 21,300 km/h Complement: - 6 crew (pilot, copilot, 2 navigators, 2 gunners) - 375kg cargo Shield defense: 26 PU Hull defense: 25 PU Armament: 2x Lancaster cannons (6 PU each), 1x Lancaster turret (9.2 PU each), 20x Mk XVII Sheuridan bombs (52.6 PU each)
"I always thought I had known war, until now." ~Nathan Messmier, during the campaign of Arterus
"Why has war come to this? Such brutality, such hatred as seen on a scale never before even imagined..." ~Lieutenant Bursuger during the campaign of Arterus
Be strong, my friends, for the flame of Sadow burns within us all!
Joined: Aug 2008 Gender: Male Posts: 66 Location: Great Lakes, IL Karma: 0
Covenant Aircraft « Result #9 on Sept 2, 2009, 10:38am »
Aircraft of the Covenant of Allied Powers
1.) A/i-15 'Mocusac' Sonic Interceptor Fighter - Protecting ones forces from incoming missiles and other fast-moving targets is a very important aspect of modern warfare. The Mocusac Interceptor was designed to do just that with its incredible speed and maneuverability, though it does not fair too well against larger targets such as other aircraft.
Length: 11.2 meters Maximum Airspeed: 23,700 km/h Complement -1 crew Hull Defense: 11.6 PU Armament: 2x gatling Nail Guns (1.25 PU per round), 8x Air-to-air self-guided AAI missiles (20 PU each)
2.) A/a-14 'Pausaack' Sonic Assault Fighter - Where the Moucusac lacks in its abilities, the Pausaack makes up for it. Fitted with shielding and heavier armor and weaponry, it is used to support ground forces against both aerial and ground targets alike, making it one of the most versatile aircraft in the Covenant's arsenal.
Length: 23 meters Maximum Airspeed: 13,000 km/h Complement -2 crew -35 kg cargo Shield Defense: 7 PU Hull Defense: 25 PU Armament: 2x Nail cannons (6.7 PU each), 6x Air-to-ground Primordial bombs (45 PU each), 15 air-to-air self-guided AAI missiles (20 PU each)
3.) AM-14 'Mawser' Assault Gunship - The Mawser Assault Gunship's primary role is to insert troops deep behind enemy lines from high altitudes and providing supporting fire to them once on the ground. Though its use has been quite limited so far in the war, it is believed that a newer version is being developed and will be mass-produced shortly.
Length: 55 meters Maximum Airspeed: 12,100 km/h Complement -6 crew (pilot, copilot, navigator, 3 gunners) -30 passengers -3 tons of cargo Shield Defense: 22 PU Hull Defense: 50 PU Armament: 4x Nail cannons (6.7 PU each), 1x heavy dual Nail cannon turret (18 PU), 15x Air-to-ground Primordial bombs (45 PU each)
"I always thought I had known war, until now." ~Nathan Messmier, during the campaign of Arterus
"Why has war come to this? Such brutality, such hatred as seen on a scale never before even imagined..." ~Lieutenant Bursuger during the campaign of Arterus